Google drive: https://drive.google.com/drive/folders/1hmG3n7lKWk5s3EaaQOHSgbxa0BJPOqN_

Class Canvas Page: https://umich.instructure.com/courses/491183

Mural Page: https://app.mural.co/t/leoudell1362/m/leoudell1362/1642014543478/6c7ff2ca73612894c68e29f6ee710556a96c3433?sender=u0f7d904faa6023e3a0b95383

Creative Constraint for Second Iteration: get at least one book on toy design from the umich library and research toys and interactivity. Is this toy aspirational or is it about memory? Is it a toy for an adult or child? Starting with desired interactions first (before aesthetics), design and prototype a new version. It's okay to work bigger if it makes life easier for now.

FINAL Creative Constraint:

  1. You need to find toy or game designers who inspire you and be able to talk about how they relate to your work. Maybe have specific toys or games you can point to.
  2. You have made a lot but I want to make sure in the final iteration you show evidence of "craftsmanship" and "technical skills" for your sophomore review. Make sure it feels polished, well designed, well crafted.

Inspiration and Photos

Sources

Sketches and Photographs

Docs

Untitled

Material List

READING LIST

⏰ TIMELINE